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The Magnus Archives – Character Sheet

Character Identity

Your Character Statement:

[Fill in the fields above to see your character statement]

Background

0 / 5000

Your character's backstory helps define who they are. Consider their past, their motivations, and what brought them to this point.

Background Writing Tips
  • Origin: Where did your character come from? What was their life like before?
  • Motivation: What drives them to investigate the supernatural?
  • Connection: How did they first encounter the Institute or the paranormal?
  • Fears & Secrets: What keeps them up at night? What do they hide from others?
  • Goals: What do they hope to achieve or discover?

Connections

Character Arc

Current Arc: None
Arcs Completed: 0

First arc is free! Changing or selecting a new arc costs 1 XP. Completing an arc awards 4 XP.

Current Tier
1
Level of Power & Experience

Stat Pools

Might

đŸ’Ē
Current 10
/
Max 10
Edge 0

Speed

⚡
Current 10
/
Max 10
Edge 0

Intellect

🧠
Current 10
/
Max 10
Edge 0

Temporary Ability Boosts

Effort

Current Effort Level
1
How Effort Works
  • Apply Effort to an action to ease the difficulty
  • First level of Effort: Costs 3 points from the relevant Stat Pool
  • Each additional level: Costs 2 more points
  • Your Edge in the relevant Stat reduces the cost of applying Effort
  • Maximum Effort: You can apply Effort up to your current Effort level
Example:
If you have Effort 2 and Might Edge 1:
â€ĸ 1st level of Effort: 3 - 1 = 2 Might points
â€ĸ 2nd level of Effort: 2 - 1 = 1 Might point
â€ĸ Total cost: 3 Might points

Recovery Rolls

1d6 + 1 + 0
(Tier: 1 + Bonus: +0)
Recovery Roll Rules
  • Roll 1d6 and add your Tier + any recovery bonuses from advancements
  • Distribute points between Might, Speed, and Intellect pools (cannot exceed maximum)
  • You get 4 recovery rolls per day - each requires different time/effort
  • Rest benefits: 1 Hour rest reduces 1 Stress, 10 Hours reduces 10 Stress
  • Increase Recovery Bonus: Purchase the advancement in Advancement tab to add +1 to all rolls

Recovery Roll Types

Action Recovery
Available
Duration: 1 Action
Benefit: Standard recovery roll
Short Rest
Available
Duration: 10 Minutes
Benefit: Standard recovery roll
Long Rest
Available
Duration: 1 Hour
Benefit: Recovery Roll + Reduce 1 Stress
Full Rest
Available
Duration: 10 Hours
Benefit: Recovery Roll + Reduce 10 Stress

Skills

Skill Stat Ability Action

Type Abilities

View:

Selected: 0/0

Select Name Tier Stat Points Stress Description

Cyphers

Cypher Slots
0 / 0
Name Action Level Effect
â„šī¸ Equipment Guidelines

Starting Equipment

A character's starting equipment is nearly as important as their starting skills and abilities. Every character starts with:

  • Appropriate clothing
  • 3 expensive items
  • 2 moderately priced items
  • Up to 4 inexpensive items

Characters very likely have access (at home, for example) to up to 10 useful inexpensive items.

Money and Income

The price categories suggest that this game isn't about money. Characters working for the Magnus Institute or a similar organization likely don't get paid too much.

Monthly Income: After paying for monthly expenses, an average PC earns enough to purchase 4 moderately priced items in a month.

Savings & Credit: The average PC has enough in savings to purchase a single expensive item, and enough credit to purchase 3 such items.

âš ī¸ However, a character with zero savings and maxed out credit cards will very likely regret it later.

Repairs

The cost to repair a damaged item is one category lower than the item's value.

Example: Repairing an expensive item costs moderately priced resources.

Weapons

The Magnus Archives RPG is not a game about weapons and combat. PCs who regularly engage in combat probably don't last very long. Even more important, shooting one's way out of a situation isn't very appropriate to the types of stories being told in this game.

Familiarity by Type:

  • Protectors: Know their way around most varieties of weapons
  • Investigators, Elocutionists, Occultists: Prefer light or medium weapons, assuming they pick up a weapon at all

Unfamiliarity: If a character uses a weapon they have no experience with, an attack with that weapon is hindered. Having experience with a weapon is called being practiced with the weapon.

Items

Select Item Value Notes Action

Weapons

Select Item Value Damage Notes Action

Damage Track

Current State
Hale
Normal state. No penalties.
Jump to State:
Damage Track Effects & Penalties
  • Hale: Healthy and uninjured. No penalties to actions.
  • Hurt: Minor injuries but still functional. No penalties to actions.
  • Impaired:
    • Effort costs +1 more from stat pools
    • Cannot achieve minor or major effects on rolls
    • Still able to act normally otherwise
  • Debilitated:
    • Effort costs +1 more from stat pools
    • Cannot achieve minor or major effects on rolls
    • Can only make move actions (likely to crawl away)
  • Dead: Character is deceased.

Stress

0 Points
Current Stress Level 0

Stress from Supernatural Sources

0 Points

WARNING: Stress from Supernatural Sources cannot be reduced once gained

Character Advancement

1
0 / 5

Quick Add XP

⚡ Required Advancements (Choose 4 of these to advance to next tier)

Increase Capabilities

4 XP

Add 4 points to your stat Pools (divided as you wish)

Move Toward Perfection

4 XP

Increase one Edge by 1

Extra Effort

4 XP

Increase Effort by 1

Skill Training

4 XP

Become trained in one skill OR become specialized in a skill you're already trained in

✨ Optional Advancements (Choose 1 of these to advance to next tier)

Increase Recovery

4 XP

Add +1 to all recovery rolls

Extra Focus Ability

4 XP

Select an additional ability from your Focus (Tier 3+ only)

Extra Type Ability

4 XP

Select an additional ability from your Type

Quick Dice Rolls

Roll dice for general checks, random events, or GM-called rolls.

Roll d6
Six-sided die
— OR —
Roll d20
Twenty-sided die
— OR —

Action Calculators

đŸŽ¯ Performing an Action
Task Difficulty:
Stat Used: Edge: --
Cooperative Action - Assistance Level:
Effort Applied: Max: --
Special Abilities Bonus: Steps of ease from abilities/assets
Eased Difficulty: --
Target Number: --
✨ Ability Usage
Select Ability:
Effect:
Base Cost: -- points
Stress Incurred: -- stress
Confirmed Cost (Optional): Override for variable cost abilities

Combat Calculators

âš”ī¸ Combat - Attacking
Opponent: Standard combat encounter
Opponent Level: Target difficulty: --
Opponent Health: Remaining health pool
Stat Used: Edge: --
Weapon: Damage: --
Effort Applied: Max: --
Special Abilities: Steps of ease from abilities/assets
Modified Attack Value: --
Target Number: --
đŸ›Ąī¸ Combat - Defending
Opponent: Defending against an attack
Opponent Level: Target difficulty: --
Stat Used: Edge: --
Effort Applied: Max: --
Cooperative Action: No assistance
Special Abilities: Steps of ease from abilities/assets
Modified Defense Value: --
Target Number: --
💾 Save & Load Character

Save your character to your computer or load a previously saved character to continue your investigation.

Roll d20

Physical dice?